and Flaws found in the rules?
represents a child's capacity for wonder, hope, and trust. High Innocence can actually shield a child from certain supernatural terrors or allow them to see the world clearly.
: For detailed chapter breakdowns (Attributes, Skills, Merits), visit the White Wolf Wiki .
The official PDF is reasonably priced, and given the book’s age, sales and discounts frequently bring the price even lower. Supporting the official release helps signal to publishers that there is still demand for niche products like Innocents , which increases the likelihood of future updates and similar releases. world of darkness innocents pdf
The game uses the standard d10 Storytelling System. Successes are counted on rolls of 8, 9, or 10. Fragile Innocence:
The book provides guidance for chronicles of varying lengths. A one-shot adventure might last 2–4 sessions, while a full chronicle could span months of real-world play, with child characters growing and changing as they confront supernatural threats. The episodic nature of childhood—summer breaks, school years, moving to new towns—makes the book especially well-suited for campaign play.
World of Darkness: Innocents is not a book for every group. It asks players to embrace vulnerability, to face horror without the comforting buffer of supernatural powers, and to trust in the fragile bonds of friendship when adults cannot be relied upon. But for groups willing to explore those depths, the PDF offers one of the most unique and memorable roleplaying experiences available in the Chronicles of Darkness line. and Flaws found in the rules
The book emphasizes —focusing on smells (dust, rotten candy, ozone before a monster appears), sounds (scratching inside walls, a lullaby playing backwards), and the unreliability of a child’s memory. It includes:
(formerly Morality) at 7. You can discuss how this mechanical shift forces a different style of "horror" based on helplessness rather than combat. The Loss of Innocence
Note: Avoid sketchy, third-party file-sharing sites. PDFs from unverified sources often contain formatting errors, missing pages, or malicious software. Conclusion The game uses the standard d10 Storytelling System
Released by White Wolf, Innocents adapts the standard Storytelling System to reflect the vulnerability and unique perspectives of children. Unlike the typical "supernatural hunter" or "monster" protagonists of other World of Darkness games, characters in Innocents are defined by their curiosity, lack of agency in the adult world, and the overwhelming nature of the things that go bump in the night.
You might ask: Why can't I just run a horror game with kids using the core rulebook?