: While it is powerful, Razor12911 optimized the library to run efficiently on modern multi-core CPUs, reducing the time it takes to "rehydrate" the data during installation.
One famous example: Red Dead Redemption 2 (original 120 GB) repacked to 49 GB using xTool + FreeArc. Installation took 45 minutes, but the download size halved.
: Xtool processes identified streams, creating a temporary file where these streams are replaced with "decoded" data. Final Compression
xprecomp64.exe "source.dat" "output.dat" lzma-x64.exe e "output.dat" "archive.xz" -d256m -mmt8 xtool library by razor12911 repack
: Native decoding for Zlib, LZ4, Oodle, and Unity asset streams.
: It is 100% lossless , ensuring that the files restored after installation are bit-for-bit identical to the originals. Key Features & Codecs
: Modern CPUs have multiple cores, but many compression tools are limited to a single thread. Razor12911 built xtool from the ground up with performance in mind, giving it full multi-threading support for all its codecs. This allows it to utilize all the cores in your system to dramatically speed up the compression process. : While it is powerful, Razor12911 optimized the
XTool pre-processes data to allow for better compression results.
xtool boasts a robust list of features that make it the powerhouse it is:
The xTool library shattered this paradigm. It allows repackers to achieve while maintaining Fast installation speeds by utilizing every core of your modern CPU. : Xtool processes identified streams, creating a temporary
(Note: I can summarize a specific release or inspect a particular repack’s GitHub/changeset if you provide the release link or repo.)
: Built-in mechanisms to recognize duplicate asset files inside vast open-world maps, avoiding storing the same data twice. Performance Comparison: XTool vs Standard Compression