View Forum - Growth And Shrink Games ⭐ Best
Posted by GarageInventor99 , 15 points (2 days ago)
: A paper discussing the shift from traditional profit-driven growth to "post-growth" sustainable development within game design.
The "Growth and Shrink" trope is a staple of "Supers" or "Super-science" settings. Forums often debate whether these abilities have any "realistic" explanation or if they should remain strictly magical/scientific anomalies. Steve Jackson Games Forums Proposed Paper Outline
“Growth” in this context refers to the . This can include: View forum - Growth and Shrink Games
The continued activity on forums dedicated to growth and shrink games suggests the genre is far from a passing fad. As Virtual Reality (VR) technology becomes more sophisticated, the demand for scale-oriented experiences is rising. VR inherently amplifies the psychological impact of size; looking up at a towering character or looking down at a miniature city from a god-like perspective is incredibly immersive.
and Unity projects with real-time size sliders
Games like Grounded (Obsidian Entertainment) proved that shrinking down to the size of an ant has massive commercial appeal. By placing players in a suburban backyard from a microscopic perspective, the game turned ordinary insects into terrifying boss fights. Similarly, Smalland: Survive the Wilds capitalized on the inherent danger and wonder of navigating a world built for giants. Puzzle and Perspective Mechanics Posted by GarageInventor99 , 15 points (2 days
Indie darlings like Chicory: A Colorful Tale (size-changing via paint puddles) and Supraland (first-person puzzling with compression and expansion) have borrowed mechanics from this forum-born genre. Don’t be surprised if a major publisher releases a “shrink and survive” AAA title within five years.
| | Mainstream Platforms | Dedicated Forums | |-------------|--------------------------|----------------------| | Tagging system for niche scales | Limited to “Indie” or “Simulation” | Hyper-specific (cm precision, ratio growth, shrinking clothing mechanics) | | Developer transparency | Corporate submission process | Direct, personal dev logs with daily interaction | | Preservation of old titles | Games removed for policy violations | Archived threads from 2009 still accessible | | Feedback culture | Star ratings or brief comments | Multi-page constructive criticism and playtesting | | Anonymity & comfort | Public profiles linked to real identity | Pseudonyms, dedicated transformation-friendly spaces |
As accessible game engines become more powerful, the projects discussed on the forum are evolving from simple text parsers into visually stunning indie titles. Virtual Reality (VR) is the latest frontier being heavily discussed in the community. VR natively excels at conveying a sense of scale and depth, making it the perfect medium for experiencing the vertigo of looking up at a titan, or the claustrophobia of being microscopic. VR inherently amplifies the psychological impact of size;
Collision boxes must update dynamically. Changing mass and velocity on the fly frequently causes physics engines to glitch or push characters through solid walls. 🌐 Community and Forum Culture
: A high-profile example where players are shrunk to the size of an ant and must survive a backyard.