Rtgi 01702 Release Fix

Which and RTGI are you currently running?

While specific technical logs for old beta versions are often hosted exclusively on the Marty's Mods Patreon, version 0.17.0.2 addressed several community-reported issues:

Under the section, look at the list of detected depth buffers. Check the box next to the buffer that matches your game's native rendering resolution.

Uncheck "Copy depth buffer before blend operations" if your lighting appears detached or floats away from objects. Step 3: Disable Disruptive In-Game Settings rtgi 01702 release fix

While the specific "fix" mentioned in community discussions often refers to compatibility with ReShade 4.9.1 or newer, the 0.17.0.2 version focused on: Shader Compilation Stability:

If the basic fixes do not resolve the "01702" issue, consider these more advanced community-driven solutions.

| Feature | Technical Description | Real-World Benefit | | :--- | :--- | :--- | | | A complete rewrite of the algorithm that determines where and how light rays are cast. | Achieves the same visual quality with fewer samples per pixel. This translates to a direct performance gain with no reduction in visual fidelity. | | Culling Prepass | A new low-resolution rendering pass that intelligently identifies areas of the scene that will not contribute to ambient occlusion (AO). | In scenes with large, flat surfaces (e.g., sky, walls), the main, more expensive AO computation is skipped, saving valuable GPU resources. | | Faster, Higher-Quality Blur | An improved blur filter that performs its operation more efficiently while being better at preserving sharp image details and edges. | Reduces the "grainy" or noisy look common in early ray tracing, resulting in a cleaner image while maintaining thin geometry, such as wires or grass, without smearing. | Which and RTGI are you currently running

RESHADE_DEPTH_INPUT_IS_LOGARITHMIC = 0 (Set to 1 only if using specific engines like Unreal Engine 4 or GTA V). Step 2: Fix the Resolution & Aspect Ratio Split

If your screen looks like it is dividing into distinct quadrants or duplicating images along the edges, ReShade is capturing an incorrect display resolution. Navigate to the tab in the ReShade overlay.

RTGI creates a texture blueprint based on your game's resolution. If you are using aggressive downsampling or non-standard aspect ratios (like ultra-wide setups), the shader might fail to compile with error 01702 if it cannot calculate the grid size. Uncheck "Copy depth buffer before blend operations" if

: This was a "hotfix" release following version 0.17.0.1. It aimed to resolve issues where the shader would fail to compile on certain hardware or crash ReShade upon loading. Depth Buffer Importance

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In ReShade's shading language (FXShader), error 01702 is a compilation error. It typically means the compiler has encountered a within the shader code.