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0.36.1 | Reshade Rtgi

Screen-space ray tracing has completely changed how we experience older and modern PC games. At the forefront of this revolution is Pascal Gilcher’s RTGI (Ray Traced Global Illumination) shader for ReShade.

Breathes new life into older games like Skyrim , GTA V , The Witcher 3 (DX11 version), and Dark Souls .

For the best balance of quality and performance: Reshade Rtgi 0.36.1

The headline feature of this update is the replacement of the previously attempted sampling algorithm. Gilcher had experimented with Nvidia’s ReSTIR GI (Reservoir-based Spatiotemporal Importance Resampling for Global Illumination), a state-of-the-art technique used in high-end graphics research.

Emissive surfaces (like neon signs or glowing fires) cast actual light onto the environment. What Makes Version 0.36.1 Special? Screen-space ray tracing has completely changed how we

Check the boxes for different depth buffer targets until you see a clear grayscale map of your game world. Fine-Tuning RTGI 0.36.1 for Performance and Visuals

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The ReShade compatibility list includes over 800 titles, from 7 Days to Die to Skyrim and GTA V . As long as a game can provide a depth buffer, RTGI can be applied—though some games may need specific settings to capture depth correctly.

Simulates realistic light bleeding where colors from bright surfaces transfer onto neighboring objects. For the best balance of quality and performance:

: This version is noted for being "miles better" in terms of framerate stability compared to earlier iterations, making it more viable for gameplay rather than just screenshots.

To use RTGI 0.36.1, you must manually add the shader files into an existing ReShade installation. Step 1: Install ReShade with Depth Support