Aescripts Ft-uvpass Bundle V5.5.1a For After Ef... Repack -
: Hours (depending on lights, Global Illumination, and depth of field).
This plugin transforms a Position Pass (PPass) into a 3D mask. It allows users to isolate specific areas of a 3D render in After Effects by sampling 3D space coordinates, a feature traditionally reserved for high-end compositing software like Nuke. New Features in Version 5.5.1a
Looking for the latest download? Visit and search for "ft-UVPass Bundle" to purchase or update to v5.5.1a.
Every pixel in a UV pass contains Red and Green color values that correspond to X and Y coordinates on a 2D texture map. AEScripts ft-UVPass Bundle v5.5.1a for After Ef...
The is a professional toolkit designed for Adobe After Effects that allows motion designers and VFX artists to re-texture 3D objects and create complex 3D masks directly within their compositing workflow. By utilizing specific render passes—such as UV passes (ST maps) and Position Maps (PPass)—this bundle eliminates the need to return to 3D software for minor texture adjustments or mask refinements. Key Components of the Bundle The bundle consists of two primary native plugins:
: Uses a UV pass (or ST map) to directly apply 2D textures onto 3D objects. This is ideal for changing logos on products or swapping screen content without re-rendering in 3D.
Create a new shape layer or text layer (e.g., "New Boot Screen"). Place it above the 3D layer. Precompose this content (Move all attributes). : Hours (depending on lights, Global Illumination, and
Shift the texture position on the model directly within AE. 4. Advanced 3D Matte Generation
At its core, this bundle is designed to manipulate UV maps inside After Effects. It consists of two powerful plugins:
| | Core Function | Primary Feature Set | | :--- | :--- | :--- | | ft-UVPass Pro | Re-texturing 3D objects using UV AOVs. | Direct re-texturing, custom selectable textures, Tile/Repeat/Offset controls, transparency retention, and support for 8/16/32 bpc color. | | ft-PPass2Matte | Creating volumetric 3D masks using Position AOVs. | Generates hard/soft mattes based on world position, allows sampling directly from the P-Pass image, masks reflective/refractive edges, and is ideal for selective color grading. | New Features in Version 5
: Newer versions replaced Adobe’s standard subsampling, which was known to cause major slowdowns, with a custom, faster engine.
Explaining from your specific 3D software.